A for sale sign flaps lazily in an invisible breeze. Bricks and mortar go flying, and the renovation is underway. There's something of a perverse sense of pleasure when the hammer falls. Except, instead of a loaded weapon, that unseen handyman, the player's character, gets to hold and throw around a surface-bludgeoning sledgehammer. It's viewed from a first-person perspective, just like a shooter game.
Playing the game, the player is sucked into an immersive 3D environment, a place where a simulated home's walls and exposed surfaces are falling apart.
Desperately in need of renovation, it's the job of the game user's simulated handyman to make their fixer-upper a desirable piece of real estate.Īnd that's the objective, the goal set by the House Flipper software writers, to transform a devastated home, an utter wreck of a residence, into a property that'll sell for a profit on the virtual housing market.
In this game category, the gamer works on real-world activities, so there are no spaceports or castles, just badly beat up residences. Used to virtually fix up and 'flip' a graphically realistic representation of a rundown home, this is a simulation. House Flipper is a game, but there's no alien blasting here, no first-person shooting or zombie slaying.